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StarCraft enhanced upon its predecessor Warcraft II, which highlighted two incredibly equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its a few races (Protoss, Terran, and Zerg). This asymmetry was just like that pioneered while in the lesser-identified 1996 SSI release War Wind. The device styles 무에타이 accessible to Every single race outline its racial identity. The Protoss can field impressive and high priced warriors and equipment, although the Zerg count on sheer quantities and velocity to overwhelm their opponents.We understood that our Terrans had been going to be tough and soiled. We knew we preferred the Protoss beingnot savage, accurately, but primal, and powerful. And we knew we wished the Zerg to swarm."